🚀
Miyoo Extraction RPG
Phase 5: Content, Balance & Release
Ongoing / 2–4 weeks
Phase 5 is the final stretch: polish, balance, additional content, rigorous testing, and public release.
Everything you built in Phases 0–4 comes together into a complete, fun, and polished experience ready for the Miyoo community.
🎯 Goal
Achieve perfect balance, add meaningful extra content, optimize for real-world Miyoo hardware, and prepare a professional public release.
✅ Final Deliverable
A complete, polished game that runs smoothly on real Miyoo Mini Plus devices, with balanced solo and multiplayer experiences, extra dungeon variety, and a ready-to-share .app package on GitHub.
📋 Prerequisites — Complete Phases 0–4 First
- ✔️ Full solo extraction loop with loot, town, and combat
- ✔️ Working PvE-only and PvPvE queues with 8-player support
- ✔️ Three classes, abilities, and augment system complete
- ✔️ Daily/weekly tasks and SQLite persistence
- ✔️ Sound, particles, and Onion OS packaging basics
Detailed Steps for Phase 5
1
Comprehensive Balance Pass
Tune every system so the game feels fair and fun in all scenarios:
- Solo viability — every class should be able to extract successfully with smart play and potions
- Group synergy — diverse teams (Warrior + Mage + Rogue) should feel noticeably stronger without being required
- PvPvE tension — rival teams should have real risk/reward but not feel impossible to counter
- Loot & augment balance — adjust rarity chances, affix power, and slot probabilities
Use server config files so you can tweak values quickly without recompiling.
2
Add Additional Content (Dungeons & Town)
Expand variety without scope creep:
- Add 1–2 new dungeon themes (e.g., forest ruins, crystal caverns) with new tilesets and enemy types
- Optionally add a second small town area with different vendors
- Reuse existing systems — only new tile data and a few new enemy sprites needed
3
Advanced Optimization & Performance Tuning
Fine-tune for the Miyoo’s limited hardware:
- Adjust chunk size and culling distance for best FPS
- Reduce UDP snapshot frequency or add delta compression when possible
- Profile and optimize SDL2 rendering (batch draws, limit particles)
- Monitor RAM usage during 8-player sessions
4
Rigorous Testing on Real Hardware
Test extensively on physical Miyoo Mini Plus devices:
- Solo runs with each class
- 2–8 player PvE and PvPvE sessions (different network conditions)
- Hotspot vs home WiFi vs different routers
- Battery life and heat under prolonged play
- Edge cases (disconnections, extraction failures, high loot drops)
5
Final Polish & Visual/Audio Enhancements
Add the last layer of quality:
- Refine particle effects for legendary items and big hits
- Polish UI (better tooltips, smoother transitions, consistent colors)
- Balance and expand sound effects (SDL2_mixer)
- Add subtle screen shake and hit-stop feedback
6
Onion OS Integration & Packaging
Prepare the final build:
- Create proper .app folder structure with icon, metadata, and launcher script
- Ensure the game appears correctly in Onion OS launcher
- Test saving/loading between sessions
7
Documentation & Release Preparation
Create everything needed for public release:
- README with build instructions, controls, and tips
- GitHub repo with source code, assets, and release binaries
- Changelog and known issues
- Optional trailer or gameplay GIFs for r/MiyooMini
8
Public Release & Community Feedback
Share the game:
- Upload to GitHub Releases
- Post on r/MiyooMini and Onion OS forums
- Monitor feedback and plan post-launch patches
✅ Phase 5 Complete When You Can:
- ✔️ The game feels perfectly balanced in solo and multiplayer
- ✔️ Extra dungeon themes and content add meaningful variety
- ✔️ Performance is smooth even in full 8-player sessions on real hardware
- ✔️ The game launches cleanly from Onion OS with sound and polish
- ✔️ You have a professional public release on GitHub ready for the community
Congratulations — your Miyoo Extraction RPG is now complete and ready to share with the world!
Miyoo Extraction RPG • Phase 5 HTML • Generated April 2026